Here is part 4 of a series of posts looking at commercially available* toys and games that can promote creativity and thinking in our kids, at home and at school. When I refer to creativity and thinking, I mean that children (and adults) have the opportunity to approach these toys in a variety of ways, not necessarily just the way described on the box. Creativity may involve changing rules, or allow a ‘free playing’ imaginative space for children to explore. Thinking, and expectations around thinking, will vary depending on the child and adult playing, for example it may be thinking about turn taking, sharing, language development, rule making or even just having a fun and relaxing space to talk in.
Puzzles of any sort are a great challenge for young and old alike. There are puzzles available for any developmental age group. The one pictured above is a mind bending adult puzzle…allegedly (according to the box) it has a number of solutions, however in reality I am yet to find one :) . The challenge is in trying to solve these puzzles, and pushing your mind into creative and strategic modes it may not use otherwise. I don’t think I will find a solution to this puzzle. However, not all puzzles are like this, many have challenging, though achievable solutions.
Jigsaw puzzles are one such type of challenge. The picture/solution is on the box and whether there are 7 pieces or 1000, you can work towards reassembling the picture. The creativity used here will be in the strategy you use to find patterns… Do you pick up one random piece and try and match it to every other piece? Or are you matching shapes, colours, patterns or a range of all three? Do you find all of the edge pieces first and assemble these, then sort other pieces according to colour? Strategy and perseverance are important skills to develop. Leveling up here for adults is easy…there are now a range of 3D puzzles, and also puzzles that contain mysteries to solve within them. I even recall seeing a puzzle with 3 extra pieces!
For younger children the Jigsaws are often smaller, and there are block puzzles (with different pictures on each side of a cube to match), or puzzles can be cut out shapes on a wooden board. Again,these support the same thinking skills and give children an opportunity to match shapes, colours and find patterns too. They also offer opportunities for hand-eye co-ordination and development of fine motor skills. As children get older, books with jigsaws in them may be an option. There is also the ‘spot what’ range where the puzzle can then be used along side a book to give the child clues.
Then we have word puzzles, and things like sudoku too, yes, I can already hear you thinking…more opportunities to find patterns and develop personal strategies :) . Find-a-words and crosswords use elements of language and cryptic clues for us to ‘puzzle’ over.
Matching and strategy puzzles are also abundant on devices. Since Nintendo ‘game and watch’ in the 1980’s we have been able to have electronic puzzles in our pocket to play and challenge us anytime we want. The Gameboy (and similar) bought games like Tetris, one of the first electronic puzzle games I played for months on end (getting to the top of the challenge levels and having the little men come out and dance…well it made all those hours worth it somehow :) ) Smartphones and electronic devices grant us access to Apps like Bejewelled, Angry Birds, Where’s My Perry, Quest for Atlantis and my nemesis candy crush, all use puzzles as their main game play option.
So, what puzzles do you like? Have I missed your favourite puzzle type in my blog above? How else might you incorporate puzzles to extend opportunities for develop thinking skills?
Until next time
*All opinions are my own, and are unsolicited. I personally purchase all items reviewed on this blog and have received no payment from any supplier for promoting their goods. I am a student/teacher/academic and have no personal business affiliation or business motive on this blog. Opinions expressed are my own, and are not necessarily endorsed by my employer.