Healing blade- a biology card game.

This story started in 2011, when I first read about the “Healing blade card game” From Nerdcore in this blog: https://drottematic.wordpress.com/2011/08/11/review-healing-blade-the-infectious-disease-card-battle/.    I began to search for this game, knowing it would probably be too advanced for the VCE (Victorian Certificate of Education- Year 12) course I wanted to use it for. Healing blade was developed for Medical students to use as a learning tool- and this is what intrigued me the most, the information within this game wouldn’t be “dumbed down” or incorrect. To me, accuracy is a very important aspect of any game I would want to use as a learning tool.

Unfortunately, the game had a small initial print run and it took me quite a while to find out about the kickstarter movement and track down the print and play version. Late last year I received the newest version of the downloadable file. I was impressed with the quality of the card fronts and really wanted to print these out on card stock for my classes to work with. The months flew by, and the printing of the cards was pushed on down the priority list. Then the sudden realisation that I need the cards for my class this week hit me! So, I have compromised and printed out my card set on a normal photocopy paper. I spent a couple of hours yesterday cutting up the paper cards and backs and sliding them into plastic card holders (Thanks MindGames on Swanston St for your help in sizing the right ones).

Sometimes the work of teaching is ‘making’ the resources :)

Healing blade pic for blog

Now the game is ready to play.

Along with 6 other Biology based games, Healing blade will be considered by my students this week, and critiqued as a possible classroom tool.

I hope, in the coming weeks, that I will blog about our impressions of each of the 7 games we will critique, so stay tuned :) (or link the RSS feed to your email, so you don’t miss out!)

Until next time,

Fiona T

 

Re-blog: The Happy PhD Zone: How To Maintain A Work-Life Balance In Academia – Next Scientist

I recently read this post over at Happy PhD zone, and it made me laugh, and think about my priorities at the moment too. I am trying to balance my time on weekends to make sure I recharge and spend time with my beautiful family. The PhD and a full time teaching load make for very busy week days. So, this blog is worth a look :)

The Happy PhD Zone: How To Maintain A Work-Life Balance In Academia – Next Scientist.

Until next time,

Fiona T

Re-Blog: 7 Smart Ways To Use Evernote For Research As A PhD – Next Scientist

OK- I still Love, Love, Love Evernote. It is one of my 3 technology saviours for my PhD and academic work (the other two are Dropbox and Mendeley) Here is a blog I read a while ago with some great tips for using Evernote to better organise your research. They had me very early on with the comparison to a ‘swiss army knife’… read on and enjoy :)

7 Smart Ways To Use Evernote For Research As A PhD – Next Scientist.

Until next time,

Fiona T

Games and toys that promote creativity and thinking (Part 6) Review of Goldiblox and the spinning machine

Hi to all my followers- I’m sorry to say that I have neglected this blog for a little while. It has taken one of my new students this year to prompt me to write again, so I will try to write fortnightly posts about ICT study tools, games, toys and learning. Welcome back :)

Here is part 6 of a series of posts looking at commercially available* toys and games that can promote creativity and thinking in our kids, at home and at school. When I refer to creativity and thinking, I mean that children (and adults) have the opportunity to approach these toys in a variety of ways, not necessarily just the way described on the box. Creativity may involve changing rules, or allow a ‘free playing’ imaginative space for children to explore. Thinking, and expectations around thinking, will vary depending on the child and adult playing, for example it may be thinking about turn taking, sharing, language development, rule making or even just having a fun and relaxing space to talk in.

This week I am looking at “Goldi Blox” story/game that can support creativity and thinking through play. I had seen this in the stores a few times and wondered if it would be a suitable present. In a recent discussion with a colleague, I found that she had the story/game and used it as part of her teaching- so I asked to borrow it.

image

It comes with a story that takes you and your child through building the spinning machine- and is an introduction to belt drives, as an engineering concept. The aim is to make a machine that will spin all of the characters in the book- they are figurines in the box. There are also extra challenges in the book, to continue playing with.The book uses funny rhymes to engage the imagination too.

2015-03-20 16.48.07For the age range stated it is appropriate as a learning object.  I feel that adding just a few cogs and wheels as extra pieces here would serve as a strong extension to the belt drive ideas. This would open up a range of open ended play opportunities and begin to explore gear ratios to get the character figurines to spin at different speeds. I would probably purchase this for a 4 to 5 year old as a present.

There are other a few other games, like ‘mouse trap’ where machines are set up as part of the game, but this is the first one I have seen for a younger age group and with a story to accompany it. I wonder if you have seen any other such items available. If you have, please share them below in the comments :)

Until next time

Fiona T

*All opinions are my own, and are unsolicited. I personally purchase all items reviewed on this blog and have received no payment from any supplier for promoting their goods. I am a student/teacher/academic and have no personal business affiliation or business motive on this blog. Opinions expressed are my own, and are not necessarily endorsed by my employer.

Games and toys that promote creativity and thinking (Part 5)

Here is part 5 of a series of posts looking at commercially available* toys and games that can promote creativity and thinking in our kids, at home and at school. When I refer to creativity and thinking, I mean that children (and adults) have the opportunity to approach these toys in a variety of ways, not necessarily just the way described on the box. Creativity may involve changing rules, or allow a ‘free playing’ imaginative space for children to explore. Thinking, and expectations around thinking, will vary depending on the child and adult playing, for example it may be thinking about turn taking, sharing, language development, rule making or even just having a fun and relaxing space to talk in.

This week I am looking at Lego (and similar building style toys, including mega blocks, mecanno, and even the digital space of minecraft) as a toy that can support creativity through play.

The photos above are from a game of  ‘Lego creationary’ (think: pictionary with lego). This game has players make particular items and the other players need to guess the item made – lots of creative fun, competition and open ended play. The other Lego games also encourage exploratory play – games like Heroica, Minotaur, and Lego city police all have starting points for game play and set up, and as you play them more you can adapt the game board and rules to change the challenge level.

Aside from the more recent Lego games, Lego itself is a great open ended play tool. It does come in sets, with instructions to build the item on the box, and then once this is done and played with, the real fun begins. Children (and yes, adults too) can work together to build infinite objects. Today this is classified as a ‘sandbox game/space’ – an opportunity for open ended play where the child can be in charge.  Mecanno is very similar, but uses tools, nuts and bolts  to build machines.  Minecraft is a digital space that now fits this definition  – for a review of this please see: http://appsforaussiekids.blogspot.com.au/2014/06/minecraft-for-parents-part-2-of.html .   After getting used to the controls in Minecraft you can play and build whatever you want.  Playing with any of these alongside and with your child can lead to lots of fun, and learning for both of you :) Setting challenges to ‘build’ – like building your house in Minecraft – can be interesting to collaborate on, as there are lots of problem solving opportunities that present themselves as you work though the challenge together.

So, what ‘sandbox games/spaces’ do you like? How else might you incorporate this style of game/toy to extend opportunities for develop thinking skills? Perhaps you would like to share a picture of your families collaboration in one of these spaces? Please share in the comments : )

Until next time

Fiona T

 

*All opinions are my own, and are unsolicited. I personally purchase all items reviewed on this blog and have received no payment from any supplier for promoting their goods. I am a student/teacher/academic and have no personal business affiliation or business motive on this blog. Opinions expressed are my own, and are not necessarily endorsed by my employer.

Dropbox update – MyPaperless PhD

Just a quick post today-

After thinking that I wasn’t saving to dropbox properly at work, I found the real problem was not closing the windows/programs I was working with on my laptop. I was inadvertently overwriting the work I did at work when I would open my laptop later in the day. Dropbox, being uber efficient, was updating the files fine :) . I did find, by using opening my dropbox account on the web, that you can search previous versions of folders and files and re-instate the one you need- thanks dropbox.

I also recently upgraded my dropbox storage and began paying for this extra space- imagine my surprise when Dropbox announced last week they were upgrading all pro- storage to 1TB for no extra charge! Very happy with that :)

Until next time

Fiona T

Digital tools- Rocking my world

Last weekend I had the pleasure of attending a post-graduate research conference run by my Graduate School. It ran over 2 days, and I attended one of them. The day was fabulous and inspiring. We started with my fellow ‘shut up and writer’ and I running a modified ‘Shut up and Write’ session, so those who can’t normally make our weekday sessions could get a feel for how this works. We also hoped that they would perhaps join us during semester, or begin using this method on their own. I got to make a good start on a conference paper, so I was very happy :) The feel from the others was very positive too. We also had some discussion groups based around our stage of study, and workshops on what examiners are looking for and publications for different audiences. All interesting and insightful.

The session that rocked my little world was the ‘taming your thesis with technology’ session. I have been looking for this session for the last few years.  The workshop leader was inspirational, and showed us a glimpse of the true power of the word-processing tools we have as standard installations on our computers. Setting up styles within documents, and using these to easily format tables of contents, figures and tables…let me just say it was an enthralling 2 hours. I have been generating small scale reports for my key stakeholders, and I know that even with these small documents, the tips from this workshop will save me much time and angst…I can only imagine how much time and angst will be saved when I put the sections of my thesis together :)  I still recall the nightmare of pulling my Masters’ Thesis together – reprinting and formatting to make sure the table of contents matched the actual headings and page locations, not to mention when I had to move a figure or section eeek…. I am very much looking forward to NOT having to do that again :)

By Renee and sourced from: http://kpc.am/11bBpds

By Renee and sourced from: http://kpc.am/11bBpds

Along with Mendeley, Evernote and dropbox, it seems my word processor will be another reliable digital tool for my studies.

I wonder, what tip, trick or tool is saving you time and angst? Please feel free to share in the comments below, or on the facebook page :)

Until next time

Fiona T

 

Paperless progress

A belated ‘Happy New Year’ to you all. Those who are regular followers will have noticed ‘My Paperless PhD’ has been very quiet since September least year. This is for a number of reasons, including actual progress in my PhD, working full time and working on conference papers too.

Today I had a ‘free’ half hour, so I thought it best used to give you a quick paperless update.

Since my confirmation of candidature in March last year, data gathering has been constant. I am using a range of data gathering tools, including interviews (recorded on my smartphone and backed up to a password protected cloud file) before being transcribed (using a program devised by Wonderful Husband- WH), and then also stored in a password protected file. Some parts of my data collection require paper, like the participants constructing Personal Meaning Making Maps (PMMM – based on Falk et al, 1997) which are drawn on A3 paper. These are then scanned and stored – you guessed it-  in a password protected file. I am finding it easier over time to correct my writing on the screen, though I do still print hard copies for final reading and editing. While not completely paperless I do feel like I am not using a forest to draft my work, and paper is used sparingly.

In terms of writing, I still find the ‘shut up and write’ pomodoro sessions very helpful, with our little group meeting on Friday morning for most of the year. These will start again soon, when semester gets back into swing.

In other news, 2 teacher friends of mine invited me to be a part of a review blog, aimed at Australian Parents  to find apps that will support their children in fun and learning too. Many apps reviewed so far are free, though the original idea was to assist parents in making informed choices in spending i-Tunes and similar cards. The blog is here: http://appsforaussiekids.blogspot.com.au  and the facebook page has a healthy following for being active for just under 10 days now. If this interests you, please follow along and support us – you may also want to suggest apps or write a guest post – email contact is available through the apps for aussie kids blog (on the right of the page).

I hope to be more active on this blog this year. I have many posts in mind…I just need time to write them!

Until next time

Fiona T

Reference:

Falk, J. H., Moussouri, T., & Coulson, D. (1997). The effect of Visotors’ agendas on Museum Learning. Curator, 41(2), 107–120.

“Successful Science Education Practices” a step in my PhD journey.

Successful Science Education Practices: Exploring What, Why and How They Worked.

2013 has been a big year for me and publishing book chapters :)

The above book was published at the beginning of this year. I am excited that the price has become more realistic, for both educators and students to purchase. This is a science focused, peer reviewed text that looks at current practices in classrooms across the world.

Here is the blurb from the Nova Site:

Book Description:
This book has been designed to provide a conduit for the pre-service and beginning teacher of science to access contemporary educational research. The chapters offer researched forms of classroom practices that are also easy to transfer into classrooms. The teaching of chemistry, biology, astronomy and physics, and Primary Science teaching, are discussed with a focus on new technology tools, as well as important topics for the new teacher of science. This includes providing different types of feedback; the value of developing a supportive network of colleagues; planning for science teaching effectively; the types and contribution of models in science teaching and how they contribute to thinking, great ways to utilize demonstrations; and challenging the learners’ alternative conceptions. New technologies are pervasive in many chapters, and are used to enrich and deepen the learning experiences possible for learners. (Imprint: Nova)”

The chapter I contributed: “Chapter 15. Teachers’ Secret Stories: Using Conversations to Disclose Individual and Team Stories of Planning”, was written when I was contemplating returning to study my PhD. Writing it reminded me how much I enjoy working with teachers and re-telling their stories. It was also one of the early personal ‘tests’ of my organisation, as I was figuring out the logisitics of finding time to write amongst part time work and volunteering my time in schools too. So, on a few different levels this chapter was a step building towards my confidence to undertake my current PhD Journey. As always, thanks to BB for this opportunity and supporting my development in this aspect of my writing.

I wonder what you enjoy about research? Please share in the comments below.

Until next time,

Fiona T

 

New Traditional Games for Learning: A Case Book

We interrupt our regularly scheduled blog to bring you this breaking news…..New Book Published :) Enjoy

New Traditional Games for Learning: A Case Book Paperback – Taylor & Francis.

Edited by Alex Moseley and Nicola Whitton, this book presents a number of case studies of traditional game use in Educational settings across the world.

Chapter 3: Three boys and a chess set is a case study written by myself and Liz Hinds about a traditional game and the 18 month passion based learning project that developed for three boys in a primary school setting. We are very excited to have this story documented and published. I can’t wait to receive my copy of this book, and be able to review the other chapters also.

From the publisher:

“A growing interest in the use of games-based approaches for learning has been tempered in many sectors by budget or time constraints associated with the design and development of detailed digital simulations and other high-end approaches. However, a number of practitioners and small creative groups have used low-cost, traditional approaches to games in learning effectively – involving simple card, board or indoor/outdoor activity games. New Traditional Games for Learning brings together examples of this approach, which span continents (UK, western and eastern Europe, the US, and Australia), sectors (education, training, and business) and learner styles or ages (primary through to adult and work-based learning or training). Together, the chapters provide a wealth of evidence-based ideas for the teacher, tutor, or trainer interested in using games for learning, but turned off by visible high-end examples.

An editors’ introduction pulls the collection together, identifying shared themes and drawing on the editors’ own research in the use of games for learning. The book concludes with a chapter by a professional board game designer, incorporating themes prevalent in the preceding chapters and reflecting on game design, development and marketing in the commercial sector, providing valuable practical advice for those who want to take their own creations further.”

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