Games and toys that promote creativity and thinking (Part 6) Review of Goldiblox and the spinning machine

Hi to all my followers- I’m sorry to say that I have neglected this blog for a little while. It has taken one of my new students this year to prompt me to write again, so I will try to write fortnightly posts about ICT study tools, games, toys and learning. Welcome back 🙂

Here is part 6 of a series of posts looking at commercially available* toys and games that can promote creativity and thinking in our kids, at home and at school. When I refer to creativity and thinking, I mean that children (and adults) have the opportunity to approach these toys in a variety of ways, not necessarily just the way described on the box. Creativity may involve changing rules, or allow a ‘free playing’ imaginative space for children to explore. Thinking, and expectations around thinking, will vary depending on the child and adult playing, for example it may be thinking about turn taking, sharing, language development, rule making or even just having a fun and relaxing space to talk in.

This week I am looking at “Goldi Blox” story/game that can support creativity and thinking through play. I had seen this in the stores a few times and wondered if it would be a suitable present. In a recent discussion with a colleague, I found that she had the story/game and used it as part of her teaching- so I asked to borrow it.

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It comes with a story that takes you and your child through building the spinning machine- and is an introduction to belt drives, as an engineering concept. The aim is to make a machine that will spin all of the characters in the book- they are figurines in the box. There are also extra challenges in the book, to continue playing with.The book uses funny rhymes to engage the imagination too.

2015-03-20 16.48.07For the age range stated it is appropriate as a learning object.  I feel that adding just a few cogs and wheels as extra pieces here would serve as a strong extension to the belt drive ideas. This would open up a range of open ended play opportunities and begin to explore gear ratios to get the character figurines to spin at different speeds. I would probably purchase this for a 4 to 5 year old as a present.

There are other a few other games, like ‘mouse trap’ where machines are set up as part of the game, but this is the first one I have seen for a younger age group and with a story to accompany it. I wonder if you have seen any other such items available. If you have, please share them below in the comments 🙂

Until next time

Fiona T

*All opinions are my own, and are unsolicited. I personally purchase all items reviewed on this blog and have received no payment from any supplier for promoting their goods. I am a student/teacher/academic and have no personal business affiliation or business motive on this blog. Opinions expressed are my own, and are not necessarily endorsed by my employer.

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1 Comment (+add yours?)

  1. Trackback: Games and toys that promote creativity and thinking (Part 6.1) More on Goldiblox | mypaperlessphd

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